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Gender and Clothing: Garments that encourage performativity and play
All clothing is gendered, but for some it becomes a place of anxiety and social pressure. Whether masculine or feminine, there is often a strain to fit into certain expressions of genderidentities. Gender Performance Clothing is a project aiming to create garments that encourage active performativity and play, allowing for a more fluid experience of […]
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Emily @ GROW: design research in the model of the technology accelerator
This research project springs from fundamental questions of orientation facing the Social and Interactive Media (SIM) Centre at Emily Carr University in terms of industry partnerships: What is the nature of partnered research now, especially as it pertains to art, design and digital media? What does partnered research look like in the framework of startups […]
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Evolving the Book: challenges in ebook design for literary classics
The way we read has changed. For most twenty-first century readers, reading is a multimedia and multi-platform activity; a cognitive and material interweaving of texts, images, texts as images, and images as texts. The problem in this change, as I see it, is not that contemporary users of textual artifacts do not “read” in the […]
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Book Design for Open Humanities Press: a case study in print-on-demand and electronic publishing
In June of 2009, I received an email from Tammy Lu, a Canadian visual artist then based in Bournemouth, UK, inviting me to participate in the design of a new series of books for the open-access academic publisher Open Humanities Press (ohp), to be entitled New Metaphysics. Now four and a half years later, this […]