Crafting Sustainability from Mass Production

By Jacquie Quenneville//

ABSTRACT// The question of how co-design techniques and sustainability can complement each other serves as this journal article’s central research question. Particularly, this article explores a business proposal by designer Jacquie Quenneville and her collaborators, which examines how sustainability can be applied to toys (specifically dolls) by transforming the linear manufacture-to-disposal path into a continuous loop. The theoretical framework of William McDonough’s “Cradle to Cradle” (McDonough, W., & Braungart, M., 2002) informed this project. The working process entailed using co-design techniques with a group of six year olds to inform the project’s direction. Other frameworks were informed by techniques such as card-sort mind mapping, IDEO’s “Deep Dive” methodology, as well as visually rooted surveys for a young user group.

KEYWORDS// Barbie™, Co-design, Children, Sustainability

INTRODUCTION// Every year in late December, children receive thousands of presents. Since November the television has been playing commercials for the latest toy. Children will write to Santa, and will probably unwrap their desired hunk of plastic on Christmas morning. But, in six months or less it will be in the bottom of the toy box and will only see the light of day when it is collected for the trash or the thrift store. Is Old Saint Nick to blame? The big guy in the red suit is innocent. The culprit is the big toy manufactures. Their scheme is no different than car manufacturers. They operate on the principle of planned obsolescence: changing one component, adding one new feature and selling it as new.  But unlike the old car manufacturers who are now investing in green technologies, toy companies’ core methodology has not changed since the nineteen-fifties. The problem is that toys are designed for durability, but children grow out of them in just a few years after purchase. The average life cycle for toys is extremely short, and the only network in place to handle this flow of discarded toys is the trash.

THE PROJECT BRIEF// In our third year Design Core Studio, we were challenged with proposing changes to childrens’ toys. We asked ourselves: how could co-design and sustainability transform the ways in which toys are produced and consumed? Researching Do It Yourself (DIY) resources like Instructables.com inspired us to do more with the second R of “Reduce, Reuse, and Recycle”. We discovered how avoiding new materials could be an elegant low impact solution. We investigated the ideas in William McDonough’s book “Cradle to Cradle” such as the impacts of one generation on the next, and how to create systems with loops so that nothing goes to the landfill.

Pint-sized co-designers
We were also asked to work in conjunction with a group of children for this challenge. We briefly explored what co-designing meant. There are different levels of creative engagement, especially with children, and the greater power you give their voice, the more the user is truly a part of the final result. As discussed in class, participation ranged from taking specific input, to defending the user’s concerns (Chan, 2009). We are by no means experts at co-design, neither are we experts in dealing with young children. We approached understanding how childrens’ minds work with some knowledge based from previous interactions, but also with memories of childhood. By remembering what it meant to be a child, we could put ourselves in their little shoes.

Our co-design sessions were pre-arranged with a class of first-graders from the nearby False Creek Elementary school. Each group of the three university students were teamed up with a group of four first graders. The teams remained consistent through the duration of the project. All consent and photo-release forms for recording our process had been signed by the parents. The consent allowed us to take unlimited pictures and video for process. As well, engaging with the children during our sessions and was an indispensable key element to the success of this project. The other key element was our immediate discussion and reflection of everything observed in each session. The format for assessing the observations were: validation (what was predicted to work as well as what  did work), frustrations (what didn’t work, whether planned or not), and discoveries or inspiration (unexpected details that arose, items that enlightened the project).

CO-DESIGN PROCESS//
Steady Ground
We wanted to determine right from the beginning what kind of toys the kids favoured. We hoped by establishing this basic information early on in the project, we would have a foundation to build on. In our first session with our all-girl group, we asked them about the toys they had at home, and played a game of toy tag; to not get tagged one crouches and shouts a type of toy. This was helpful and generated more ideas than just asking questions, but from the beginning there was a big pink elephant in the room that we could not ignore. One of the girls had brought a Barbie™ to school and had it with her the whole session. When we asked what toys they liked we got “Barbie™”, when asked what they had at home they said “Barbie™”. The B-word was inescapable, and when we stepped back from our first session, it was inevitable that this project was going to be about Barbie™. We dove into the deep end of the glamour pit. We modeled our research after IDEO’s “Deep Dive” approach (IDEO, 2009). IDEO’s approach is about finding out as much as possible about the subject in a limited amount of time. They emphasize going to the source, and really understanding the subject, so for two weeks we immersed ourselves in the Barbie™ culture. We visited Toys”R”Us, and talked to a Barbie™ collector, and we visited nearly every Barbie™ website.

Figure 2. Co-design process with our group of six year old girls.

Disassembling Knowledge
Our feelings about Barbie™ in the beginning were very mixed. In order to sort out the many social issues, and determine what misconceptions we had about her, the three of us did a mind map exercise with sticky notes. We responded to the question “what do we know about Barbie™?” and wrote out one statement per sticky note. We piled them all together and sorted them into categories and came up with some very clear lines between our own perceptions, and actual facts. Through our research we found the majority of our attitudes towards Barbie™ are products of the society we live in, rather than proven scientific facts. To children, Barbie™ is just another doll to play with.

Problems With Construction
Barbie™ is well known for losing her head in the worst of times. But Mattel would never fix that problem, because Barbie’s™ faults contribute towards the purchase of more than one doll. We had identified a problem: Barbie™ breaks, and there needs to be a service that fixes her. We had a hard time convincing our peers that the resources existed to handle it. Mattel estimates that in the United States over ninety-five percent of girls between the ages of three and eleven own at least one Barbie™, and that the average number of dolls per owner is seven (Shapiro, 1992). Also it is estimated that somewhere in the world a Barbie™ doll is sold every three seconds (Mullins and Pearson, 1999). If girls grow out of Barbie™ by around age ten, then where are all these Barbies™ going? We concluded that thrift stores were an option, but most dolls were probably going to the trash. Despite the statistics and reason supporting our argument, pictures speak louder than words, and we hunted for the elusive “landfill Barbie™ picture” till the last weeks of the project. Remarkably the magic word was “Barbie™ Pile”. Never underestimate the power of changing a keyword in a search engine.

Development of the Space
Our co-design group indicated they no longer played with the toy once it was broken, so our project became about a service where children could come to get their doll fixed. Our group of girls showed us that they liked craft time, and came up with many creative solutions on their own to fix their damaged toys, but some things like popped off legs needed special treatment. We began designing the space where doll fixing would take place. It started as a doll hospital drop off centre. More inspiration came from our next co-design session where the girls drew us what sort of things they would like to find in the Barbie™ hospital. Our greatest realization was that the doll hospital didn’t need to be a stationary space. One girl suggested there could be a bus that teaches people how to fix their own dolls. We did not design a bus, but incorporating their vision, we changed the space to include a Barbie™ “clinic” where girls could fix their own dolls. They could also fashion new accessories for her out of the supplied craft materials.

Intrigued with the modified designer dolls that collectors had, we saw the potential to have these dolls in our store to inspire girls to create their own. Researching the lifestyle of the neighbourhood of False Creek also told us that the busy residents needed sustainable options that were as easy or easier than going to a toy store and buying a new doll. So pre-made designer dolls designed by store employees were also added to the repertoire. At some point, while trying to dismember a doll for research, we encountered the difficulty of the action and realized our hospital concept was faulty. The system could not revolve around doll breakage. We began to design our Cradle-to-Cradle system (McDonough, W., & Braungart, M., 2002) (Fig. 1) We would collect dolls that had outlived their first life from homes and thrift stores and would clean and repair them in our store. Then store employees for the retail line would outfit some dolls, and the rest would be available for customers to makeover in the maker space. All of the materials needed for doll makeovers would be locally sourced, using off-cuts from factories and the local fashion scene. This provided a system for discarded Barbies™ to be brought into, it could integrate the DIY research we had done, and could hopefully extend a girl’s interest in the dolls for a few more years. We were changing the dolls meaning from aspiring to be Barbie™, to aspiring to change Barbie™. However this hands-on approach to everything didn’t necessitate an ultra crafty aesthetic. We examined what was the most desirable aspect about Barbie™ that drew girls to it through a visually rooted survey for our co-design group. This idea was inspired by the great results our peers had with a similar tactic. With the ten questions we gave them four options and asked, “which is best?” They told us “fancy” and “glamour” was important. As a last minute addition, we included some doll brands in the survey, and for fun included one called “Vancouver Girl”. They all showed interest in it, but wanted to see a picture. The name stuck and Vancouver Girl (VG) became a fully realized brand name, complete with plans for three distinct lines of dolls to match a variety of users. VGfab for girls who want to upgrade their doll, or give a doll a makeover. VGirl for parents who want to chose a more sustainable option for a doll, but don’t have the time to commit to a craft session, and lastly VG couture for people who want something outstandingly luxurious. The penultimate in guilt-free glamour, local fashion designers themselves create these dolls.

Figure 1. Janice Wu, Vancouver Girl’s process system.

REFLECTION//
Limits of the co-design process
It was often felt that the children we were working with were too young to give us real input. Six year olds are at an age in which they want to please, but this means they are very likely to tell you what they think you want to hear. Ninety percent of their responses depended on how the question was asked. It was very important to avoid leading questions, and most of all to give the children time to fully answer. Working with an older age group would have provided us with better input, as they are much more capable of abstract thought, and are better able to express themselves verbally. If we were to work with this age group again, more sessions would be beneficial to get to know them because they can be quiet shy.

Validity of Cradle-to-Cradle
Is our system truly  Cradle-to-Cradle (McDonough, W., & Braungart, M., 2002) ? It would be, but only if every user just bought Vancouver Girls and no new Barbies™. Mattel will always have a market for its customers undoubtedly, but we hope to provide an alternative that is not as wasteful. However, just like one piece of paper can only be made into recycled content a finite amount of times, a recycled doll has a finite amount of lives due to material degradation. Yet, all degraded components of the dolls could be fixed from other dolls, so there is minimal waste.

Instilling Sustainability in Children
The current strategy of enforcing sustainability on adults is to make them feel guilty, but making children understand the plight of the planet requires a different approach. By starting with children, and shaping the way they think, one can shape the way they behave in the future. We directed a co-design process with the children, but we also hope we taught them about the importance of being original and creative, because that is what makes each of us special. In a world where children are the future of tomorrow, it is immensely important that they run the world differently than we have been doing.

REFERENCES//

Chan, Patrick. Design Research and Methods Lecture 2009.

McDonough, W., & Braungart, M. (2002). Cradle to Cradle: Remaking The Way We Make Things. North Point Press.

Mullins, P.R., Pearson, M., Domesticating Barbie™: An Archaeology of Barbie™ Material Culture and Domestic         Ideology. International Journal of Historical Archaeology, Vol. 3, No. 4, 1999.

Shapiro, E. (1992). Totally hot, totally cool: long-haired Barbie™ is a hit. New York Times 2009, 22(June): D9

The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm. http://www.qualityoflife.org/ich/IDEO/IDEO.cfm. Accessed December 9, 2009.

IMAGE REFERENCES//

Figure 1. Jaquie Quenneville, 2009.
Figure 2. Jaquie Quenneville, 2009.

Hydroponic Agricultural Retrofitting in Urban Spaces: a Transformative and Collaborative Design Process

by Jennifer Cook//

ABSTRACT// The project discussed in this article focuses on the transformation of existing vacant residential and commercial urban spaces into agricultural spaces utilizing hydroponic growing methods. The intent of the project was to examine how this process could be profitable for landowners and benefit the city as a whole. Through an investigation of agricultural techniques, land usage and real estate costs, the project team attempted to answer the question “Can Vegetables Pay the Rent?”. Challenges arose as the scope of the project began to widen and the outcome became less clear. This paper is a reflection on how a more defined research methodology can stabilize process and result in a clearer conclusion to research.

KEYWORDS// Design for Social Change, Persuasive Design, Transformative Design, Smart Cities, Collaborative Design, Agriculture, Hydroponic.

INTRODUCTION// The project team developed a concept that would join two issues that we observed in, but were not exclusive to, Vancouver. It appeared there was a seemingly large amount of unused or underutilized indoor urban space, and inadequate use of traditional agricultural methods. These methods seemed irrelevant to the development of a cohesive, efficient city. While we examined the economic impact of these two areas, we also had in mind the effect transforming these spaces could have on the surrounding community. What started out as a simple inquiry into whether we could prove turning unused urban space into agricultural space that would be profitable (and therefore, implementable), quickly became a much wider investigation into food security, community agriculture, and real estate. However, towards the end of our research, the lack a developed design research framework meant the designing of repurposed spaces became secondary to number-crunching and marketing strategies—areas which were not our expertise nor, ultimately, helpful in the development of our concept.

BACKGROUND// Green spaces and community gardens have become more popular in recent years, but these require something that growing cities cannot spare: land. As the realization that a dependence on oil is no longer sustainable, urban development is actually moving in the opposite direction of the mid-fifties; instead of urban sprawl we now have urban density. The idea of urban density relates to the concept of smart cities. Smart cities happen when “…investments in human and social capital and traditional (transport) and modern (ICT) communication infrastructure fuel sustainable economic growth and a high quality of life, with a wise management of natural resources, through participatory governance” (Caragliu and Nijkamp, 2009). This vision will probably manifest itself in denser, self-contained cities; with all of the needs of its residents met within a smaller radius without relying on transporting essentials over long distances. By becoming self-reliant agriculturally, a city’s food supply is no longer susceptible to fluctuations in transportation costs, weather and natural disasters, or political embargoes.

The project team proposed that the Lower Mainland, already a bountiful agricultural area, could and should strive to become self-reliant agriculturally in an effort to achieve its own goals of becoming a ‘green’ city. We believe that the social benefits of this transformation would have immediate and lasting ramifications on Vancouver. This method could also have the potential to be applicable to many other cities throughout North America.

The concept of using existing agricultural methods to produce a large amount of food in a fraction of the space used by traditional methods is not generative but transformative. Using “dead” space that was taking up energy and money, this new implementation of agriculture in cities could supply families in need as well as offer the operators a new source of income.

Information graphic generated by project team assembling initial research focus areas.

Fig.1 Information graphic generated by project team assembling initial research focus areas

RESEARCH QUESTION// Could the repurposing of urban indoor spaces into agricultural spaces benefit the city of Vancouver and move the city towards their goal of becoming a ‘green’ city?

INITIAL STAGES// The starting point for our research was our infographic; devised as a three-pronged approach to research, it was a way to visualize our data in a way that made sense to us, as well as to those involved in our research. We divided the research into three areas – urban spaces, growing systems, and urban agriculture.

The project team drew upon their collective experience to put together the information panels. Two team members specializing in Industrial Design were able to visualize space usage and consider material and structural possibilities and hindrances, while the third member, specializing in Communication Design, organized data and focused on synthesizing it into a reference board for research.

In order to keep on track and make the research transparent and available to all team members, a blog and a Wiki page were set up for team members to edit and contribute to. It was treated as a digital file cabinet; information was stored there as it was collected for each member to reference. The blog, due to its format, also provided a linear trail of research. As the project developed, the changing trajectories began to reveal how our research could have benefitted from a more clearly defined research method.

hyrdroponic growing system

Fig.2 An example of a hyrdroponic growing system at the Greensgrow Farm in Philladelphia.

RESEARCH CHALLENGES// Each main area of research posed its own challenges which led to a sense of being overwhelmed, and at some points, stalled momentum. This was caused by the unfamiliarity with the subject matter, the unavailability of certain information, and amplified by a fluctuating target audience. As the research led on, it often became unclear who exactly should be the intended audience – landowners, city officials, the public – or a combination of the three. The inability to identify which of these groups would have the most to gain from the concept led the research to become mired down with unnecessary information.

Investigating urban spaces involved examining the total estimated vacant sublease space available in the Greater Vancouver area. We discovered there was a great increase in available space within the year 2008 alone, suggesting that there were hundreds of thousands of square feet of unused space available for transformation. Finding out what the energy cost of these spaces might be, however, was difficult. Initially we attempted to find out what the cost was to landowners in taxes, energy costs, and maintenance to have this space sit unused, as a way to illustrate how letting these spaces sit was detrimental financially. This information was not so available, however, and fluctuated wildly from space to space depending on its intended usage (residential or commercial) and geographic location within the city.

The initial concept had envisioned hydroponics as our growing method of choice. As research progressed, the team began to investigate another indoor growing method, aeroponics, less used and understood. Due to public perception of hydroponic farming and its association with illegal marijuana grow ops, however, some difficulty occurred when attempting to gather research background from city officials. The project would have to be aware of and work against preconceived ideas about hydroponic methods. At this stage, not being taken seriously meant crucial collaborative discourse could not be engaged in with officials, at least until more irrefutable evidence could be obtained.

Focusing on the societal effects of urban agriculture grounded the research in potential positive social benefits, and gave the team the one certainty assurance: that both the focused and widespread implementation of urban agriculture would contribute to the city’s health and growth. Identifying specific areas of the city which were at the highest risk of food insecurity, (areas where individuals had the greatest economic or logistical barriers in their way to access fresh food), focused the urban space research. It became clear that the benefits of an implemented agricultural system would reach beyond physical nutrition; it could improve a community’s morale and self-perception. At the heart of the concept was designing an experience. It seems that “[we] are no longer simply designing products for users. We are designing for the future experiences of people, communities and cultures who now are connected and informed in ways that were unimaginable even ten years ago” (Sanders and Stappers, 2008). Rarely did we visualize what transforming these spaces would look like, but making these indoor farms a point of civic pride was crucial to their success and propagation. This would likely mean high visibility in the community, a change that would be an outward signal of a fundamental shift in the beliefs upon which this city operates.

ROADBLOCK// At this point in the research it appeared that the project would boil down to economic viability; the only way to gain the attention of a landowner or city official would be to prove profitability in hard numbers. The team again split the research into three areas to address the perceived potential audiences and their spaces—private owner (balcony space), building owner (apartment level space), and city (vertical farm configuration). It was at this number crunching that the team realized the project had become less about repurposing spaces and more about marketing. Adopting the role of problem-definer and researcher was useful as we recognized that “… in transformation design the designers are not always ‘designers’ ” (Burns et. all, 2006) in the traditional sense. Here, a more interdisciplinary collaborative approach would have helped, as “… complex problems cannot be addressed from a single point of view, and are rarely the sole responsibility of one department, set of expertise or knowledge silo” (Burns et. all, 2006). Collaborating with outside teams would have allowed us to focus on transforming the spaces, instead of mounting an argument to persuade landowners and city officials.

Estimated operating costs and profits

Figure 3. Table summarizing estimated operating costs and profits for one example of intended use

REVISITING// The unclear target audience stemmed from uncertainty due to lack of expertise in many areas that touched our research. This inability to develop a clear audience, which could have been more readily defined had there been more outside collaboration, caused our focus to be easily skewed and debated. Most of the research effort was information driven, collecting data to help argue a case when our skills would have been better utilized visualizing and developing our transformative design. Collaborating with property developers, building engineers and agriculture experts would have left certain areas of research in the hands of those more capable, and discourse between disciplines could have widened the possibilities of the project. Many aspects of the project’s potential remained unexplored due to lack of time, such as designing the experience of the space for both users and the general public, and integrating the sites into the city’s landscape as points of visual interest and pride.

CONCLUSION// In engaging in collaborative design, perhaps it is useful to use what Nigel Cross refers to as “design science”, an “…explicitly organized, rational, and wholly systematic approach to design” (2001). This systemic approach coupled with interdisciplinary collaboration can be used in instances where there are messy, indeterminate problems that may pose challenges in communication, delegation, and organization for participants. Failing to collaborate effectively with outside expertise resulted in frustration and lack of focus as the scope of the project grew larger and beyond both our collective tacit and explicit knowledge. The project was not a loss. Although though the change never took place and there were difficulties along the way, it was a valuable exercise in transformative design thinking. Certainly, “… organizations now operate in an environment of constant change, [and] the challenge is not how to design a response to a current issue, but how to design a means of continually responding, adapting and innovating” (Sanders and Stappers, 2008). In summary, the concept of transformative design epitomizes the slippery and indefinable practices of design, operating on the most fundamental levels of tacit knowledge, drawing on a wide variety of disciplines, and resulting in only a point from which to make the next leap.

REFERENCES//
Burns, C., Cottam, H., Vanstone, C., and Winhall, J. (2006). Transformation Design. Red Paper 02. Design Council, London, 9, 20.

Caragliu, A., Del Bo, C., and Nijkamp, P. (2009). Smart Cities in Europe. Retrieved from: http://ideas.repec.org/p/dgr/vuarem/2009-48.html#provider.

Cross, N. (2001). Designerly Ways of Knowing: Design discipline versus design science. Design Issues, 53.

Sanders, Elizabeth, B., N., and Stappers, Pieter, Jan. (2008). Co-Creation and the new Landscapes
of Design. Retrieved from: http://maketools.com/pdfs/CoCreation_Sanders_Stappers_08_preprint.pdf.

IMAGE REFERENCES//
Figure 1. Jennifer Cook (2008)
Figure 2. Eli Pousson via Compfight (2008)
Figure 3. Jennifer Cook (2008)

Italian Trees

By Louise st. Pierre, Associate Professor//

“We are running to a place we don’t know.” – Giorgio di Tullio

As design communities respond to the global environmental crisis, we are moving into a period of fast-paced creativity. [Read more...]

Aspire to Change Barbie™: Co-design and Culture – Developing Sustainable Minds in Children

By James Hallam//

ABSTRACT// This essay explores the practice of co-design and its application in the development of persuasive design solutions. Insight is drawn from a project to develop environmentally cautious fashion dolls with a team of six year old girls in Vancouver, BC. This project examines identity, appropriation, and craft practice as tools to re-position the Barbie™ doll.

[Read more...]

Branding Tap Water

By Monica Gautier//

ABSTRACT// The bottled water industry has come at an enormous expense to the environment. The BC Ministry of Environment is looking for ways to change this polluting habit. This paper examines one solution to this environmental problem.

[Read more...]

Interview with Rachelle Clifford

By Juljka Klingler//

Could you tell me a bit about your background and your current thesis?

I come from a visual arts background. I did my undergraduate degree at the University of Victoria and I focused on sculpture, it has been a big shift coming here to Emily Carr and switching into the design program. My thesis explores the idea of the connection between First Nations, sustainable ways of living and sustainable research. [Read more...]