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Sociability + Community
  • Make known, Make possible, Make shift: The Role of Designing in Behavior Change Last Christmas I bought myself an activity tracker. The wearable represented not a reward for the exercise I was already doing but in preparation for what I was about to start doing. I realize this reads like a setup for failure—but not so—I set out to do 10,000 steps a day and I did. I […] Lisa Grocott No responses April 18, 2016
  • All for 1, and 1 for all Type 1 diabetes (T1D) is defined as a self-managed, chronic autoimmune disease that occurs when the insulin-producing cells of the pancreas are destroyed by the body’s immune system. Consequently, those living with T1D rely on an external source of insulin for life. The day-to-day management of this disease is exceedingly complicated, impacting every aspect of […] Lucinda McGroarty No responses April 18, 2016
  • The Hometown Project: our hometowns as centres of opportunity, making and culture Inspired by our hometowns of Prince George, British Columbia, and Medicine Hat, Alberta, we chose to focus our thesis project on how these small cities can become places that support more local culture and economies, especially since their reputations aren’t typically associated with these ideals. Both of these places have populations of around 60–70,000 people […] Janine Merkl and Jean Chisholm No responses May 1, 2014
  • The New Clothes: Rewriting Wardrobe Scripts “People need not only to obtain things, they need above all the freedom to make things among which they can live, to give shape to them according to their own tastes, and to put them to use.” —Ivan Illich. The New Clothes is a project that engages consumers in constructing new meaning, value, and potential […] Mia Daniels No responses May 1, 2014
  • Disruptive Technologies in Business & Design Culture Collusion Project: Sketches and ideation for Mozilla’s Collusion project, a program meant to show users how their internet data is being tracked and sold to advertisers. Rogers Ibeam Project. A partnership between Rogers and Emily Carr resulted in the iBeam, designed by Tyler Fox and Ada Chui.   View PDF Kate Armstrong No responses April 18, 2013
  • Joining Research, Art & Design In the last ten years the word Research has become an increasing part of our vocabulary. Wielding the word like a talisman, we seek to reframe what we do to join with what have been largely science and humanities groups in the conversation of knowledge and artifact production. It can feel like cozying up to […] Maria Lantin No responses April 1, 2013
  • Case Study: Lululemon – Physical Artifacts and the Actions of Beings in a Space Deb Shackleton, a colleague at Emily Carr University recently made the observation that the associative understandings we have of the world around us are a result of our innate tendencies: to socialize, to conceptualize before speaking and to co-evolve with tools. During the Winter Olympic Games in Vancouver a collaborative project between Emily Carr University […] Hélène Day Fraser No responses May 5, 2011
  • Ubuntu: Sound Resonating Furniture The Ubuntu project attempted to re-contextualize the sound and aesthetic of the ancient African tongue drum within the twenty-first century by creating a piece of non-electronic sound resonating furniture that enables creative expression and communal interaction. The framework and development of this piece relates to the African philosophy Ubuntu: The essence of being human and […] Ben McLaughlin No responses April 22, 2011