- Design Principles & Practices Conference Design is our collective intelligence: it shapes the world we live in. We can recognize design in the materiality of our objects, the environments we dwell in, and the visual communications we share. It pervades every form of societal expression; we conceive our material and virtual world through design. Design is the common ground of […]
- Stay Safe: healthcare service design Emily Carr University of Art + Design has engaged in designing for complex problems in healthcare for many years, and recently formed a specific research area, the Health Design Lab, to gather a range of initiatives together into one centre. One of the lab’s partners is Vancouver Coastal Health (VCH), a publicly funded regional health […]
- Violence and Aggression in Healthcare Violence and aggression suffered by healthcare workers “has become a significant problem in healthcare professions” [3], causing both physical and mental consequences for workers and wider systemic issues for the healthcare industry as a whole. Violence, in this context, is defined as “violent behaviour that is intentional, or not intentional due to illness or injury, […]
- Bulletin: An Interactive Project Abstract This paper focuses on the process of designing an interactive digital space. Aiming to facilitate growth and connection within the Vancouver local music scene, the resulting project is a user-centered web space named Bulletin that enables interaction between event planners, artists and audience members. The importance of co-creation in the developmental and end stages […]
- Co-creating Spaces: The Tag Project Abstract This article examines how participatory design strategies can serve as an effective tool when working with multiple design constraints. Emily Carr University of Art + Design students were asked to collaborate with children with special learning needs to create a textile-based product from reclaimed fabric that endorsed sustainability among both the users and the […]
- New Spaces, Places & Materials for Co-designing Sustainable Futures Everything is Social Now Design has been growing in scope to embrace the larger social contexts of products and services. In the past, design was focused mainly on material concerns with the embodiment of design ideas in the form of products, environments or communication systems. But now the conversation is about design for experience, […]
- Designing the Youth Vote Abstract The focus of this paper is the process of creating an advertisement campaign to increase youth voter participation in the upcoming 2013 British Columbia provincial election under the leadership of Professor Chris Hethrington. The voter campaign is created through a partnership between Elections BC and Emily Carr University of Art + Design. Through collaboration […]
- Case Study: Lululemon – Physical Artifacts and the Actions of Beings in a Space Deb Shackleton, a colleague at Emily Carr University recently made the observation that the associative understandings we have of the world around us are a result of our innate tendencies: to socialize, to conceptualize before speaking and to co-evolve with tools. During the Winter Olympic Games in Vancouver a collaborative project between Emily Carr University […]
- The Anatomy Vacuum: A Teaching and Learning Tool This article discusses the key methods utilized in the creation of a children’s toy: the “Anatomy Vacuum”, a three-dimensional puzzle designed for three-year-old children. Research on behavior, fear, toys, and mental development of three-year-old children was conducted to understand the needs, capabilities, and desires of this specific user-group. Direct user research through observation and testing […]