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Interactivity
  • Studio for Extensive Aesthetics: An Artistic Research Lab at Emily Carr This paper describes the research and theoretical orientation of the Studio for Extensive Aesthetics (SEA), which produces projects and artistic research on the aesthetic implications of technological innovation. Particularly, the studio investigates the aesthetics of the growing archive of cultural data and information produced by global networked infrastructures. The work is transdisciplinary in nature, operating […] Amber Frid-Jimenenz No responses April 12, 2015
  • Exploring the Verso Engine: A Development Platform for Mobile Content Interactive ebook applications continue to rapidly grow not only in sales but also into a sophisticated design discourse that has begun to establish best-practices of user experience design. These practices, however, are always in flux. As early as 2002, researchers defined “Electronic Textbook Design Guidelines” and suitable gestural affordances for an ebook learning environment [7]. […] Adam Cristobal and Celeste Martin No responses April 12, 2015
  • Radia: Visualizing Code Structures Problem Space Radia is an immersive visualization tool built to represent the complex data of call graphs. Call graphs are visual representations, generated from binary output, and seen when reverse engineering code. Reverse engineering (RE) is “the process of discovering undocumented internal principles of a piece of code” to “1. enable legacy code to continue […] Zoë Hardisty No responses April 12, 2015
  • The Story of Mineblock: Designing a Meta Product While pursuing a Master in Digital Media last year I was given the opportunity to explore a number of emerging design spaces. As a designer I have observed that over the past 25 years, design as a discipline has constantly been in flux. Designers are always adapting to change, learning about new possibilities and upgrading […] Haig Armen No responses April 12, 2015
  • Emily @ GROW: design research in the model of the technology accelerator This research project springs from fundamental questions of orientation facing the Social and Interactive Media (SIM) Centre at Emily Carr University in terms of industry partnerships: What is the nature of partnered research now, especially as it pertains to art, design and digital media? What does partnered research look like in the framework of startups […] Kate Armstrong and Haig Armen No responses May 1, 2014
  • Evolving the Book: challenges in ebook design for literary classics The way we read has changed. For most twenty-first century readers, reading is a multimedia and multi-platform activity; a cognitive and material interweaving of texts, images, texts as images, and images as texts. The problem in this change, as I see it, is not that contemporary users of textual artifacts do not “read” in the […] Adam Cristobal No responses May 1, 2014
  • Book Design for Open Humanities Press: a case study in print-on-demand and electronic publishing In June of 2009, I received an email from Tammy Lu, a Canadian visual artist then based in Bournemouth, UK, inviting me to participate in the design of a new series of books for the open-access academic publisher Open Humanities Press (ohp), to be entitled New Metaphysics. Now four and a half years later, this […] Katherine Gillieson No responses May 1, 2014
  • Bulletin: An Interactive Project Abstract This paper focuses on the process of designing an interactive digital space. Aiming to facilitate growth and connection within the Vancouver local music scene, the resulting project is a user-centered web space named Bulletin that enables interaction between event planners, artists and audience members. The importance of co-creation in the developmental and end stages […] Jean Chisholm No responses April 11, 2013
  • EAT ST. Case Study The introduction of tablets and e-readers marked not only the displacement of some cooking texts from printed books to screens but also opened up new possibilities for their use. Bringing tablets into the kitchen to follow recipes directly from their screen became the norm as they afford a large screen that allows people to read […] Celeste Martin No responses March 30, 2013
  • Sustainer: Designing Sustainable Systems Abstract This paper discusses the research and design of ‘Sustainer’ a reminder-based, behavior-change mobile application ( app ) paired with a re-usable container meant to help reduce waste caused by disposable to-go food containers. The project is the collaboration of communication design student Kieran Wallace and industrial design student Andreas Eiken of Emily Carr University of Art […] Kieran Wallace and Andreas Eiken No responses March 18, 2013
  • Social + Interactive Media Centre The social + interactive media centre (sim) helps BC companies tap the design, creative and technical expertise of Emily Carr faculty and students. Funded by a 5-year grant from the Natural Sciences and Engineering Research Council (NSERC), SIM supports a wide range of applied social, interactive and design projects. The Centre’s research program engages BC […] Alexandra Samuel No responses June 12, 2012
  • Stereoscopic 3D Centre In September 2009, Kerner Optical approached us with the idea of forming a Stereoscopic 3D Centre at Emily Carr. We took up the challenge, and by November 2009, during the Interactive Futures conference (on the theme of Stereo) at Emily Carr, we were ready to announce the initiative. Preliminary funding came from Western Economic Diversification […] Maria Lantin No responses June 12, 2012

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