saurav
  • Gender and Clothing: Garments that encourage performativity and play All clothing is gendered, but for some it becomes a place of anxiety and social pressure. Whether masculine or feminine, there is often a strain to fit into certain expressions of genderidentities. Gender Performance Clothing is a project aiming to create garments that encourage active performativity and play, allowing for a more fluid experience of […] No responses May 1, 2014
  • Emily @ GROW: design research in the model of the technology accelerator This research project springs from fundamental questions of orientation facing the Social and Interactive Media (SIM) Centre at Emily Carr University in terms of industry partnerships: What is the nature of partnered research now, especially as it pertains to art, design and digital media? What does partnered research look like in the framework of startups […] No responses May 1, 2014
  • Evolving the Book: challenges in ebook design for literary classics The way we read has changed. For most twenty-first century readers, reading is a multimedia and multi-platform activity; a cognitive and material interweaving of texts, images, texts as images, and images as texts. The problem in this change, as I see it, is not that contemporary users of textual artifacts do not “read” in the […] No responses May 1, 2014
  • Book Design for Open Humanities Press: a case study in print-on-demand and electronic publishing In June of 2009, I received an email from Tammy Lu, a Canadian visual artist then based in Bournemouth, UK, inviting me to participate in the design of a new series of books for the open-access academic publisher Open Humanities Press (ohp), to be entitled New Metaphysics. Now four and a half years later, this […] No responses May 1, 2014
  • Resilient Systems and Sustainable Qualities Small, local, open and connected: an emerging scenario For a long time, we have known that, whatever our future society will be, it will be a “risk society” [2]—a society likely to be affected by different kinds of traumatic events (from natural catastrophes, to war and terrorism, to financial and economic crisis). We have known […] No responses May 18, 2013
  • Health Design: Interview with Jonathan Aitken   View PDF No responses May 17, 2013
  • Disruptive Technologies in Business & Design Culture Collusion Project: Sketches and ideation for Mozilla’s Collusion project, a program meant to show users how their internet data is being tracked and sold to advertisers. Rogers Ibeam Project. A partnership between Rogers and Emily Carr resulted in the iBeam, designed by Tyler Fox and Ada Chui.   View PDF No responses April 18, 2013
  • Anthropology & Design “An increasingly common approach to graphic design research involves the application of user-centred design (UCD) methods. The focus of a UCD methodology is to understand and accommodate the needs of users and audience members as a means for improving the designed artifact.” [1] Design practice is centred on audience(s). It matters little whether the audience […] No responses April 12, 2013
  • Bulletin: An Interactive Project Abstract This paper focuses on the process of designing an interactive digital space. Aiming to facilitate growth and connection within the Vancouver local music scene, the resulting project is a user-centered web space named Bulletin that enables interaction between event planners, artists and audience members. The importance of co-creation in the developmental and end stages […] No responses April 11, 2013
  • Joining Research, Art & Design In the last ten years the word Research has become an increasing part of our vocabulary. Wielding the word like a talisman, we seek to reframe what we do to join with what have been largely science and humanities groups in the conversation of knowledge and artifact production. It can feel like cozying up to […] No responses April 1, 2013
  • EAT ST. Case Study The introduction of tablets and e-readers marked not only the displacement of some cooking texts from printed books to screens but also opened up new possibilities for their use. Bringing tablets into the kitchen to follow recipes directly from their screen became the norm as they afford a large screen that allows people to read […] No responses March 30, 2013
  • Patterning Dialogues A good conversation can change everything. As this three-year partnership between Powertech Labs and Emily Carr University of Art + Design demonstrates, good conversation can seed insights and change trajectories. In our case, iterative dialogue clarified business strategy, identified new markets, and deepened understanding about the technical and social systems surrounding the use of energy […] No responses March 26, 2013